ENB SERIES V0.074F FOR GTA SAN ANDREAS
Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out. Press shift and enter keys together to show control parameters that can be modified by Fixed artifacts of previous versions. Videocards of new generation DirectX10 compatible in common cases works much faster in this mod, than their performance equivalents in DirectX9 games. Operative memory and processor play an insignificant role, though all should be balanced. Do not use too high display resolution with ambient occlusion enabled, this effect directly depends from number of pixels on the screen. Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out.
Positive values recommended for more natural nights. Car reflections sometimes hiding and flickering. Warning, incorrect use of this parameter may corrupt you display! Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds. It’s desirable that this parameter will be greater than BloomScreenLevelDay. This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. Extract files from archive in to the game directory or where game execution file exist.
Added dithering to the sky to decrease color banding.
ENBSeries mod for Grand Theft Auto: San Andreas
SSAO now have several parameters, also allow to use ambient occlusion only without indirect lightning for better performance. Activated preset OcclusionQuality for high-end videocards.
For some videocards may be useful to remove flickering and hiding of ambient occlusions. Added new parameter UsePaletteTexture, now you can change color correction by custom bitmap image.
This version mostly made for modders who want to add new features. Russian Theft Auto Nov 1 Released Adventure Just another russian total conversation, unlike vor russian mods this one feature high definition textures, high detailed models and storyline.
Warning, incorrect use of this parameter may corrupt you display! Videocards in the list below may fit: Car reflections sometimes hiding and flickering. Reflections sa some imported car models may work very slow, because of too many polygons that currently proceeded several times, just wait for next releases, rendering reflections with cars itself will be done later. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
Added time fade parameter for depth of field.
Download ENBSeries 0.074f
Computer not responding when mod activated. Value of ReflectionDepthBias is too high or it’s not required for your videocard.
Changed code of vehicle shaders and reflection, changed lighting of vehicles, removed parameters which modify and control vehicle parameters, so now they allow to make custom materials in external shader.
May be for other artifacts this will be solution. Visits 1, 1 today.
indonesia modding vf [ORIGINAL ENB]
It will replace all the grove street homies with black seriex street homie skins. Mod installed, but i don’t see any difference. Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already sxn games. For some videocards may be useful to remove flickering and hiding of reflections.
This recompilation based on version 0. Fixed artifacts of previous versions. I have integrated onboard videochip and mod not works. Russian GTA with the full story and jokes 20 inriguing missions, radiostations and english subtitles!
Perhaps video memory size is too small for display resolution you are playing, decrease sab or in bios setting increase video memory size typically values from 16 to Mb.
Changed method of copying textures, now car tuning works fast.
For some videocards may be useful to remove flickering and hiding of reflections. This problem was found on Radeon 2xxx. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. Fixed aspect ratio bug of sun, moon, stars and glowing sprites.
This ejb works correctly with non-fullscreen viewports, motion blur vectors are not limited any szn, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to control ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations.
Some car parts may not be reflective with this parameter and on the contrary. In current version this is disabled, using lowest andreaz level. If on Your opinion ENBSeries project must continue to live or simply it was useful for yourself, i’ll be grateful for sponsoring project or donation.
Not enough video memory. May 10, v0. This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and vta code. Performance of shadows also increased. Some car parts may not be reflective with this parameter and on the contrary. Mod installed, but i don’t see any difference.