SUPER MARIO SUNSHINE PIANTA VILLAGE EPISODE 2

Naturally, you cannot do this all the time, but you should use it to gain as much forward distance as possible. Views Read Edit View history. The other Pianta here will throw you to the platform with the Stus on it, but you may be safer just hovering there from the rope. A crazy gopher is firing Bullet Bills at you and you have to stop him. Get the Shine from the same platform you found Coins 5 and 6. Was this guide helpful? If you run low on health then break the boxes since most of them have coins in them, in this episode at least.

Dive-Jump down the red platforms and ignore the 1-Up unless you know you can get it! When you are ready to take on the gopher, rush on over to the cannon. Watch the final red block and wait for it to disappear. Go over the bridge across the dry stream bed, and continue to the far side of the village. To do this race under 30 seconds, you need to practice doing multiple dive attacks in mid-air to zoom forward. To get him into the spring, first spray him down until he turns blue. This is the last race with the purple mushroom headed little weirdo, and it will be the toughest.

There is a coin here too for more practice.

Super Mario Sunshine

When you are ready to take on the gopher, rush on over to the cannon. Then take the next left to find villager number nine.

The Pianta on the next platform tosses you nearly straight up, so it should be easy to get vjllage the ledge above. The big one will throw you farther but if you talk to him too close to the edge you’ll go too far. You can get a 1-Up on one of the mushrooms. Hover from mushroom to mushroom until you reach one with a flat top and orange goop on top.

After you cross the bridge, turn right and follow the ledge around to the far side of village. To get him into the spring, first spray him down until he turns blue. The little one doesn’t throw as hard but there’s no backstop for him.

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Follow the trail to a pair of ropes hanging down. To get the Shine, or if you did the last coin out of order and need to get the Hover Nozzle back, this is what you need to do: Spray the cloud to make it grow, get to the edge closest to the leaf, then jump and hover until you land on it.

There are spiders and electro-koopas here too, but just avoid them and they won’t bother you. There is an alternative route which may be faster, but only recommended if you’re looking for speedrunning techniques. This page has been accessed 57, times. The hot springs are towards the far side of the village from where Mario starts. The other Pianta here will throw you to the platform with the Stus on it, but you may be safer just hovering there from the rope.

You can do these in any order, but you’ll be happier if you do the last one last.

Bear right after you cross the bridge and find three patches of goop, shown in the opening cut scene. If you want the Blue Coins behind the baskets in this level, let the purple bullet bills destroy them for you. This page was last edited on 11 Marchat Start Episode 5 and enter the secret area for a replay. At the start of the episode his chain is pegged to the path on the near side on the village, but to cool him down you need to get him to the spring which is on the other side.

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When you come out some of the water will drip on the goop will clear some of it. Tap the A button to hop forward, then the B button to immediately dive. Once you get the Shine, you will mostly likely never visit this stage again.

Continue past the hot spring and round the corner to find the eighth villager. This whole level is going to be about using the Chucksters to get around without falling off the platforms. Climb up to the ceiling of the mesh and locate the panel handing from it; the camera is a bit squirrelly here but if you maneuver it to one side you can get a good view.

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Views Read Edit View history. Stand on the left side of the platform, at the crack between the two halves, and talk to the Pianta as he passes. Just wait for the first block to appear, and then dive jump across. There’s another Chain Chomp on the loose, but this one is full grown. Watch the final red block and wait for it to disappear. Now there is a big Pianta and a little one.

Do back-flips to get Coins 3 and 4, but if you want to show off then jump on three Stus in a row to get the needed height. No only that, the mayor was left behind when the rest of the village was evacuated, and the village is so full of goop that you can’t reach him directly.

Hover to the next platform, then hop up to get Coin 5 and hover back to get Coin 6. At the end of the trail is a vertical panel; climb down and hit it to make episoe slide forward. If you want to try out wiki markup without damaging a page, why not use the sandbox? Was this guide helpful?

If you need help with wiki markup, see the wiki markup page. This isn’t hard if you know a trick; bear left and hop over the fence, then do the slip-slide maneuver: If you’re there for the Shine then you’re done, but if you need the nozzle drop to the cloud under the one you’re on then to the one under that and get it. When all three Chompletes are safely in the pond they give up a Shine which lands on a nearby mushroom. Now you can get down the tree to solid ground.